Hey, I’m Valerie!

From a community college student working in retail to a visual designer in finance, I’m really just a girl trying to transition into games.

Here’s a bit about me…

I come from a blue-collar family who moved from Burbank to Las Vegas. Since there were only rattlesnakes and alcohol in the barren desert, I wasn’t allowed outside much and played with legos. That is until my sister and I won a Gameboy Advance from our dentist’s raffle. I was hooked on Pokemon Ruby since, and thus began my life loving video games.

In high school, I thought I wanted to be an engineer. Instead, I found my love for graphic design by designing in Pages. Although I was accepted into great design schools, the finances weren’t there. I took a gap year to work retail and an unpaid internship before attending community college. The next four years were quite a journey juggling classes, 2–3 jobs, and freelance design. It wasn’t the best education, but I found a few hidden gems. After transferring, I graduated from UNLV with a B.S in Graphic Design in 2020 at the height of the pandemic.

I scrambled for months but accepted an offer as a Marketing Graphic Designer at a fintech company, leading branding design. However, after a while, I was tired of purely emotional design. I needed to lean in on my knack for systems thinking. UX just made sense. And so, I began moonlighting as a student of Google, reading article after article to expand my knowledge.

I was the only designer at my work until recently, but somehow I was promoted to Senior Visual Designer because I kept asking for UX/UI projects. Bigger impact and strategy was my goal. I knew I could design our platforms better. If I have to market them, no way I would leave our products be!

UX & Indie Game Development

My sister and brother-in-law showed me a career in games was possible. In 2016 we began work on Gladius, an award-winning tabletop game that raised over $100k on Kickstarter. After hundreds of playtests and design iterations, I never forgot what Victoria told me, “I guess this card is like…a user interface?”

My desire to pursue UX/UI led me to participate in a couple of game jams. I wrote narrative, illustrated, designed UI, and created basic user flows for Code Coven’s Safe Spaces and Care jams.

I co-founded a small game dev team and we created “Castle of Glas”, a small puzzle game released in the Cartomancy Anthology, a collection of games inspired by tarot. It was also selected for the Draknek New Voices Puzzle Grant.

I made assets all day long, but was useless in implementing into the game engine. Luckily, I received a scholarship for an 8-week “Intro to Game Making” boot camp hosted by Code Coven that taught me the basics of Unity and game design development. I’m more prepared now, but I knew there must be more paths to explore if I want to be a FT video game UX/UI designer.

While there are no local game developer events in Vegas, I ventured alone to Techstars Startup Weekend ‘22, a 54-hour hackathon to create a startup, and came out on the winning team because our “prototype’s UX/UI was jaw-dropping.”

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Mission: Epic Adventure

My version of a great life is making epic work that connects and understands people. It’s not a matter of if, but when I become a professional game developer. I missed my chance at internships that require student status and resorted to making more indie projects until I landed a full-time role. In my life, I’ve learned to scrape by with the little I started with. In fact, my “training” at my current company was truly being thrown into the deep end. Most people could stop at this point, but I know my goals expand further than that. Design is an ever-changing trade best learned on the job with real people. I will get to my goal no matter how long it takes, but it’s clear to me that Epic’s apprenticeship will provide the structured mentorship I’ve so long desired. I want to be surrounded by people who throw themselves into their work because it’s just that amazing. I’m ready to learn every framework, tool, methodology, and software to get to a level beyond “good enough.”

In return, I am a perpetual learner who loves being challenged and has been fire hardened to meet deadlines. I am an absorber who has put in the hours to cultivate my soft and technical skills. I am a designer who embraces change and will do anything to make a player feel as great as I did when I played Gears of War and Fortnite. Most of all, I’m a grateful applicant and would like to thank the Epic team for making games I continuously play for fun and to study UX.

Thank you for your consideration! I’d love to connect on why I’d make a great teammate.

I really do appreciate if you made it all the way down here!

E: valeriencana@gmail.com

P: 702-677-2803

Thanks so much!